The Light Gun Shooter genre holds a special place in arcade and console history, defined by a unique and direct technical interface—the light gun—that offered a degree of immersion and tactile satisfaction that conventional gamepads could not replicate. These games were not about complex strategy; they were about raw, immediate reflex and the satisfying physical […]
The introduction of digitized voice acting in games marked a critical inflection point, moving away from purely text-based storytelling toward cinematic immersion. However, the constraints of early hardware, particularly the limited storage space of cartridges and the low sample rates of early CD-ROMs, meant that the early voice acting landscape was often characterized by low-fidelity, […]
The success of Sonic the Hedgehog was not merely due to its «cool» attitude; it was based on a revolutionary design philosophy that treated the character as a physical entity governed by momentum and speed, fundamentally differentiating its physics from the deliberate, measured jumps of Super Mario Bros. Understanding the technical details of Sonic’s movement […]